Optional activeOptional colordefault = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1.
Optional intensitydefault = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot.
Optional rangedefault = 0, how far the light travels, expressed in meters. If left at 0 will be computed automatically
Optional shadowdefault = false, whether the light casts shadows or not.
Optional shadowTexture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window.
Optional type
default = true, whether the lightSource is active or not.